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Old May 17, 2010, 05:54 AM // 05:54   #41
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Quote:
Originally Posted by Phaern Majes View Post
This is mostly correct, however, if you farm the same few mobs over and over and over the Loot Scale will kick in. For example raptor farm, or troll farming outside droks when 55's were still the thing.

It is important to note though that greens, golds, scrolls, dyes, lockpicks, holiday drops, and probably other things are exempt from loot scaling. Your white vendor trash drops will tend to decrease if you farm the same area several times.

Also if you aren't solo'ing it the loot drop may get assigned to a hero or hench which would mean it may have "dropped" you just didn't see it.

But yes overall drops are dependent on the timestamp, there is a big thread about this somewhere on guru.

EDIT: Hmm I went to wiki and looked, they say loot scaling is determined on party size and how long it takes to kill things. No mention about repeated farming. However, it does exist here is the link to the wiki page which includes a list of exemptions. http://wiki.guildwars.com/wiki/Loot_scaling

EDIT #2: What I was thinking of was the anti-farm code which is also discussed on wiki... http://wiki.guildwars.com/wiki/Anti_Farm_Code
This page mentions the timestamp determining the loot as well as time between kills having an effect, and that the first several kills in a map have a reduced chance to drop anything.
No, I tested with my friend.
I let him farm the zone 10 times then we try to sync. Eventually we got it and still got the exact same drops. More party members does increase drops though.

As for time between kills and first several kills, that is completely true. I tried PBAoE VS spirit spam and the PBAoE got much less drops. Also, the first 2 Yeti's you must kill to get to Sensali never drop the same thing (Jaya Bluffs).

Note: If you do you Jaya Bluffs feather farm, some Sensali die to yeti when they fight off compass. Different Sensali die which causes an irregularity in drops.

Last edited by Risus; May 17, 2010 at 05:57 AM // 05:57..
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Old May 17, 2010, 06:28 AM // 06:28   #42
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I know right?! We should be able to get everything we want within 5 minutes! Farming like totally sux0rz! It's way too much grind and I might break a nail! What does Anet want me to do? Show my boobiez to teh boyz for stuff?

I killed a boss TWICE last night and it didn't drop it's weapon. WTF Anet?!

I don't consider rezoning 4-5 times to get the trophies for a collector weapon excessive. It would have taken way more than 30 minutes to farm a gold version of that weapon and then the mods you wanted.
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Old May 17, 2010, 07:30 AM // 07:30   #43
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Hey at least Anet isn't using Valve's drop system.

If they were after 5 hours playing in one day you'd get no more drops for 24 hours. Do it 2 days running, you'd get no more drops for a week.

Part of the reason I've given up on Team Fortress 2.
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Old May 17, 2010, 07:36 PM // 19:36   #44
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That is not at all how Valve's drop system works

Aside from that the drops that have stats (aka the weapon upgrades/sidegrades) are still easy to unlock via achievements. The only thing that is particularly rare are the hats, which are cosmetic only. Oh so much rage about non-game affecting vanity items.
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Old May 18, 2010, 07:19 AM // 07:19   #45
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*ALL* the drops in GW are vanity items....
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Old May 18, 2010, 09:10 AM // 09:10   #46
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Originally Posted by Risus View Post
I love how he rants on something that doesn't exist. Its called luck. There is no such thing as loot scaling I can prove it to you in-game.

Here is the explanation of how I disprove it without wasting 30 mins -1 hour showing you:
Drops are all listed the moment you enter the zone. The list of drops cycles in huge lists on ANet's servers. Your drop list depends on the time you enter the zone. This is how they seem to "loot scale." They cut down drops during heavy traffic hours.

Here is how I PROVE IT:
1. Repeatedly try to sync zone with someone into an easy area (you are in different parties). Eventually you will zone in close enough to get the EXACT SAME DROP LIST.

How do I know its the exact same drop list?
ALL DROPS WILL HAVE THE SAME DAMAGE, REQUIREMENT, REQUIREMENT ATTRIBUTE, AND MODS (both will have +29HP or Aptitude 19% or +4 Armor).

Note: If you want to test this for yourself I suggest using Spirit Spammer in Jaya Bluffs Normal Mode because there is a loot scale if you kill everything in quick succession.
That seem a very complicated and stupid way to implement something who can be easly randomized. .

It come from the same source that told you conset cost will be increased to a full stack of material?
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Old May 18, 2010, 09:56 AM // 09:56   #47
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Wow, whoever wrote OP's patience algorithm needs a good slap...
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Old May 18, 2010, 04:53 PM // 16:53   #48
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Quote:
Originally Posted by Owik Gall View Post
You want to do all that work just for a lesser item?
Just save them during normal play instead of farming for them.
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Old May 18, 2010, 05:46 PM // 17:46   #49
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Imagine... not getting your drop after 12 tries. The horror!

Now imagine trying to invent a build to farm what you want. Failed attempt after failed attempt. 12 tries seems like small potatoes to me.

I know what I'm talking about:

http://www.guildwarsguru.com/forum/a...t10036533.html

Of course the build is defunct due to nerfs, but a variant lives on in PVXWiki:

http://pvx.wikia.com/wiki/Build:N/Mo_55hp_Boss_Farmer

Just sayin'... 12 tries isn't that much.

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Old May 18, 2010, 06:44 PM // 18:44   #50
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either keep trying, or buy the darn thing. i gave up on farming for specific things long ago.

remembr kephkets refuge (sp?) before factions? did that sucker well over 100 times with zero success. (yes solo, no henchies, before heroes were even in the game)

and even after that, a feww elite tome attempts. even some other greens. they simply NEVER dropped for me.

imho, just playing the game and using gathered funds is much more enjoyable, and quick enough to get what ya need
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Old May 18, 2010, 06:57 PM // 18:57   #51
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QQ moar. Not to troll you but I've had the same thing many times before and I'm not complaining about it. Green drop rates suck. Get over it. =\

Last edited by DigitalFear; May 18, 2010 at 07:31 PM // 19:31..
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